The top-secret Pentagon war game that proved “limited nuclear war” is a fantasy — every scenario escalated to global annihilation, killing half a billion people. The results were so terrifying they changed Reagan’s nuclear policy forever.
Andrew Marshall’s proposal to test every nuclear strategy America had — from limited strikes to full decapitation attacks.
Click to expandSecretary Weinberger authorized 11 low-yield nuclear artillery shells. Within seven days, every major European city was destroyed.
Click to expandBoth sides used a simulated hotline to explain their “limited” intentions. Neither side believed the other. Escalation continued.
Click to expandThe Red Team opened with a covert biological attack on Bonn and chemical weapons on NATO air bases — before a single shot was fired.
Click to expandSome players became emotionally involved as cities were annihilated. The psychological toll of simulated nuclear war proved profound.
Click to expandThe Proud Prophet after-action report was not declassified until December 2012, and even then only partially. The full truth remains hidden.
Click to expand“The devastation was so massive, so widespread, and so unspeakable that the concept of controlling nuclear escalation fell out of favor at the policy-making levels of the US government.”
— Paul Bracken, The Second Nuclear Age
“Every major German and Polish city, Paris, London, Amsterdam, Rotterdam, and Brussels were destroyed. Half a billion people would have been killed in these nuclear strikes, and many more would have died from radiation and starvation.”
— Proud Prophet After-Action Report (declassified 2012)
“The question facing the United States was how best to respond to [the Soviet] buildup. A number of war strategies were proposed, including launch-on-warning, demonstration nuclear attacks, limited nuclear war, decapitation attacks on Soviet command and control.”
— Paul Bracken on the strategies tested